(
Part 2,
Part 3,
Part 4)
It was 10pm Friday night when my family and I arrived home from Tahoe to find a red, extra-extra large passenger van parked in front of our house. Five hours earlier, I had been first on scene of a SUV accident where the vehicle rolled down an embankment
sideways over tree stumps and yet the driver was basically unhurt (he later sent us a case of wine for helping which was seriously altogether too kind) so I wasn't sure if I could handle any more surprises. Calling Jonathan, I found out that Given had rented it for the Game playtest the next day and had dropped it off at my place while he took care of a few things.
(We of The Smoking GNU were not fortunate enough to get accepted for Ghost Patrol proper — I later asked a member of Game Control how far out of the running we had been, and was told they had stopped ranking after the first twenty-two teams had been selected — but Desert Taxi and Lowkey were kind enough to not only let us playtest, but be in the full-scale playtest. Pictures from our experience are
here.)
Given returned later that night and we removed a bench from the van (as is tradition it seems), got some sleep, picked up Jonathan in Rohnert Park the next morning, and met Shinteki Eric (aka Eric Prestemon) in Berkeley out in front of one of GC's houses. That was to be our team, apparently. BANG Erik was signed on to play, but was running late and said he would join us later that morning with Jared. Unfortunately, that didn't happen.
The BriefingJoining us at GC's hotel standin were Meat Machine, sporting all green shirts, and There Be Dragons, each sporting different
virtual virtues. I always worry about being late, but as Jonathan pointed out, there always seems to be people who arrive after us. In this case, it was someone from GC.

After they arrived, we got started. Sitting in the living room, GC practiced their lines while giving us a slideshow as to how this all was going to go down, which was basically this: Ghosts haunted areas and left behind evidence of who they were. This evidence was in the form on spirit type, name, favorite color, favorite scent, death date, death location, etc., all of which we would get by solving clues. One or more clues would be put into the OWL, which would spit out a new "haunt valence" that we would enter into our SHaRC. The SHaRC would give direction and distance to the next clue or, if we had all the necessary data, the actual location of the ghost so we could go capture it.
One interesting thing was how much stuff was in our very cool Ghost Patrol kit. I remembered Rich Bragg
noting a long time ago that there's a trend away from the "guess what you'll need to bring" paradigm of Games past, and more towards giving teams information as to what to bring. In this case, we pretty much got handed everything we needed: Magnifying glass, black light, crayons, 3D glasses, slime collection kit, etc. Okay, I admit we probably wouldn't have brought a slime collection kit, we only had colored pencils not crayons, and 3D glasses wouldn't have entered our minds to bring. GC did give all their items appropriately cool names, not one of which I can remember.
Ghost 1 - Barking Up The Wrong TreeTo start off, GC told us they'd let loose the spirit of a canine in the vicinity to give us practice catching. The next slide came up and was an anaglyph. Getting out the 3D glasses showed an underwater scene with weird shaped seaweed, which resolved into letters. The next few aspects seemed to require more lateral thinking-style puzzling, something I haven't seen much in hunts. Given figured the name of the ghost was "Buster" because of all the busters in the posters; Eric and I figured its favorite color was aquamarine and Jonathan that it had died by drowning, both due to the scene was underwater. As to its animality, I mentioned either dogfish or dog shark, both of which were met with skepticism (as to whether they are actual animals) until the OWL accepted the former. With “bacon ripple” as the flavor, we had entered enough data and got a haunt valence number, entered into the SHARC and it told us to leave the house. Specifically, it pointed us in a direction and said a few hundred feet that way.
We gathered some stuff and headed out, first team to leave. Somehow, I ended up in charge of the SHARC and kept that position throughout the game. (I later tried to share it with others a few times, but was told the “expert” should keep it.)
The trail led us to a Whole Foods market. We walked past the clue site a few times before finding it. A Scooby-Doo clue let us know that Buster died "Rorty-Roo Rears Rago Roday" (or something like that). We put in the date from 42 years ago, but no go. We were stumped at that point... and things had been going so smoothly. We tried dates one or two days off, just in case, and re-decoded the Scooby-Doo puzzle a few times, but came to the same conclusion. The staffer then reminded us that these disturbances/clues were from the ghost's point of view. And then it hit: Dog years! Jonathan put in the date six years earlier and we got a new haunt valence. We still wonder if we would have ever solved that puzzle without a clue... it seems so simple in hindsight, but required a leap in logic that we just weren't prepared for.
The SHARC said our next location was a few miles away, which was when it dawned on us that this was no longer a training exercise, but the Game proper. So we headed back to GC's house, got the van, and headed out. And by we, I mean our team and David, our GC ride-along. At one point at the house, he had been negotiating to ride with another team, but that team was worried the van might be too cramped. I volunteered our team as an alternative since we could take fifteen people if we needed and so David ended up getting an entire bench to himself.
The SHARC led us across the freeway to a road close to the bay. We drove down one road, following the SHARC's direction exactly into a park, only to have the road come to an end at the ocean with a few hundred yards still indicated on our guide. "It's," I told everyone, "over there across the bay at the marina." After some more navigation fun, we finally found parking, and went to a grassy green near the beach.
In an attempt to be funny, we followed the SHARC past the obvious GC staffers, seeing how exact we could get to the location it indicated. GC indicated that in order to get our next clue, we had to throw a frisbee at a pair of sticks with a plastic cup on each, and catch the cup before it hit the ground. "Who", asked Jonathan, "is any good at throwing a frisbee?" I told the team that just the day before I had been disc golfing. "Okay, you throw!" was the team consensus. "But," I protested, "I didn't say I was any good!"

Too late, I was selected. I threw my first disc. It flew a few inches away from the first stick. Feeling a little more confident, I threw again and had a direct stick hit. The team hadn't been expecting me to hit, though, and the cup flew to the ground before they could get it. Third times a charm, throw, hit, and catch.
Our reward was another frisbee, this one bitten-up. It was a fairly-obvious braille imprint and just took a little bit of figuring out which side was which to get the answer. Putting it into the O.W.L., we finally had enough info to catch the ghost ("Get 'em!" said the SHARC). The ghost capture consisted of following the SHARC down the beach to the specific location and pressing K/O on the keypad. Our first capture! And, despite it not really being a competition, we felt good about being the first team to capture!
Our next location: Chinatown.
Ghost 2 - The Chinese Funeral
Arriving at our destination, we showed off our
amazing navigation skills, taking a good 10-15 minutes to park the van after spotting the clue site. We eventually parked in the garage right under the park we were going to. Taking an elevator up to the park (a first for me, as far as I can remember), we found six urns of different colors spread out in a lotus flower diagram. Each urn held slime, which I collected — I pretty much did all the slime collection but nobody ever did any analysis despite my urgings (I was usually driving or navigating). We also got a paper depicting the diagram, which Jonathan immediately marked with X's to indicate the position of the urns.

But if that was all there was to this puzzle, we were stumped. We looked up the spirit type in our Condensed Toben's Spirit Guide and read that it liked to haunt statues. There was a very interesting statue in the park, so Given went over to check it out. He came back, saying there wasn't anything of note over there. So we kept on working, but absolutely
nothing was coming to mind.
Eventually, someone else decided to recheck the statue and found a piece of a paper with a bunch of crossword-style clues on it. Always helpful to have all the information. We started solving the more obvious clues, figured out that they were in alphabetical order and all five letters long. Using the X's as a pattern to follow, we filled in letters spiraling out from center. We didn't think to think that the X's were letters as well, but at some point Greg from GC mentioned that there should have been a clue at the top. That clue solved to "SLIME" and we finally figured out the slime in the urns indicated those were the letters that should be put where the X's were. Filling in the final letters, reading around the edge, and adjusting several centuries gave us our solve.
The SHARC led us deeper into Chinatown, where we received a rubber chicken who had eaten a bunch of recipes. We spread them out amongst the team and read them over. The ingredients didn't match the directions, though. We got some information from the ingredients by indexing the amount into the ingredient. Then we all began to notice that all the directions were about, of all things, chicken. "Maybe we're supposed to figure out what the name of the recipe actually is," remarked Jonathan, "cuz this one sounds a lot like Chicken Parmesean." Jonathan and Given looked at me. "You're the chef," Jonathan stated, "so what are these?" "I just follow the instructions," I protested, "I rarely look at the title." Which is true, a bad habit I guess. I probably couldn't tell someone the difference between Chicken Cacciatore and Coq Au Vin, but I have cooked them.
Looking a little more closely at Jonathan's Chicken Parmesean, I mentioned that it more closely resembled Fried Chicken, though I had never seen a version that was both fried
and baked. That title gave good data and we started naming all the recipes — at least, the three or four we could identify. Eric called someone and read off recipe after recipe, each of which she could name. The main one I remember was a chicken with herbs and spices cooked in a pot of water. The recipe? Simply “boiled chicken”. Eventually we had enough of them to enter a solution into the OWL.
At our next location, we found the other two teams and wondered where they passed us. We followed the ShaRC to a square filled with people and looked around for our clue. Figuring the statue factiod would work again, all of us at one point searched behind the statue, but found nothing. Eventually, GC pointed out a very, very small vial filled with fake grains of rice to Jonathan, so we grabbed them and settled down to solve.

Each grain of rice had a name and several colored dots around the edge. Getting out the magnifying glass, Jonathan noticed that there were even tinier letters on each of the dots, spelling out “THE NAME IS ON THE COLOR” (or something similar). Eric, I have to say, is a master data collector. He grabs it fast and sometimes solves the puzzle in the process. There was a lot of data to collect on this one and he got to work. Meanwhile, with my aversion to data collection in small spaces taken to new heights, I tried to figure out a way to put it all together. I noticed that there was only one dot of the color matching the name on the rice. Eventually, we discarded 90% of the data we wrote down and took the letter on the dot matching the name on the grain, arranged them alphabetically according to the name , and came up with “RONNICHU”, which almost looked like it could be something. We tried re-ordering it and a few other things until GC David suggested we just try typing it in and there it was: “Ronni Chu” was the name of the ghost. We were a little frustrated with the puzzle since, as neat as the conveyance was, we ended up not using 90% of the data.
Our trusty SHaRC (we were told later it was the best performing of the three in the field, lucky for us) took us outside a video shop where we got handed a DVD movie, “Super Fighters 2”. A bunch of clips from movies with both English and (we assumed) Chinese characters. For reasons of pure stubbornness, we ignored the Chinese subtitles and only transcribed the English ones.

While transcribing them, we noticed they sounded a lot like movie titles and TV show titles, alternating, that had been translated to a foreign language and then translated back to English. The laptop we had along was making the movie skip for some reason, and suddenly music started playing from up the street. I looked around the corner and a funeral procession was coming down Chinatown. A somber moment, yet strangely it felt thematically appropriate.
The laptop was continuing to give us playback problems so we went back to the van to use a different one. We finally figured out that “Pushing Daisies” and “Six Feet Under”, despite being TV show titles, were being used as euphemisms for death. We worked out all the translations except one, that we suspected was “kick the bucked” but didn't see how it could fit (“kick” was being used in a way we didn't expect), but then didn't know what to do. We pretended to call for a hint, so David acted as our hint line, letting us know we were ignoring some of the data. Duh. We went back and found that one of Chinese characters in each of the subtitles matched the production company's logo. We used that as an index to get our answer.

The next clue we got back up at St. Mary's Park, where we picked up an Asian-looking fan with letters on each fold and some of the symbols blacked in. We were also given a list of five letter words (Thomas of There Be Dragons told us later that their sheet of paper was blank and the words could only be viewed with blacklight), so Jonathan and Eric started writing the words down and whether the fold of the fan had a symbol blacked in. Given and I examined the fan closer and noticed that letters in each word were in order on the fan. Jonathan and Eric had decided it was a binary encoding and were partway through deciphering it when I showed them how the fan could be folded so that only the letters of each word showed, given a perfect way to view the binary encoding. “That might be a little faster,” was the reaction. It was.
I don't think we ended up doing a proper capture for this ghost... there were one or two where we were unable bust them, due to timing or other issues. The main thing I remember is that we were done with Chinatown and now headed to the Presidio for our next challenge.
Part 2 is
here...
Labels: ghost patrol, pictures, playtest, The Game