So, um, we simulcasted SNAP 5 as BANG 22 a few weeks back (
results and puzzles). It was crazy. People say they had fun, but in manning my station for Echoes, all I saw was grumpy teams coming from Cipher thinking they only had one puzzle left, only to be handed nine new puzzles all in one go. So from my point of view, nearly everyone had a horrible time. I've been assured, though, that said POV wasn't reflective of the event as a whole.
Afterwards, the common question we got asked was "Which puzzles are yours?" A good question: When you want to criticize — or even compliment — a puzzle, it helps to know who was actually responsible for it.
The truth is we adapted nearly every single puzzle. The reason for this is that SNAP 5 had a meta consisted of getting a second set of photos for each Echo solved. The photos were of pylons of a bridge, and used them as alphabet letters. We, obviously, couldn't do that, so we came up with an alternative meta. The alternative meta, though, meant we had to change the solutions to all but two of the puzzles, and, in some cases, replace puzzles altogether.
So here's a list of puzzles and what we did to them:
1. Journal
Adapted from the same mechanism SNAP 5 used. Their puzzle solved to "GET NOTES AT KILT STORE". Lacking such, we used a row of palm trees.
1a. Ransom
Using photos to get from site to site was the same thing Grey Goo did. We decided to use different photos, though... just to keep the first walk short.
2. Graffiti
Nearly identical to Seattle's version, only with a different solution word. It was called "Signs", but since we were using an abandoned building, we decided to make the presentation look like graffiti and changed the name appropriately.
3. Calendar
Exact same puzzle as used in SNAP 5. I'm not sure if they used the same binding process, though.
4. Chessboard
Our original puzzle, but inspired by Grey Goo's idea. Their version was pretty cool: You were given laser-cut clear acrylics with words on them, assembled the pieces into a chessboard, and did the semi-knight's tour to the king. The words the knight passed over only had one letter in common for each move.
Although we looked into getting acrylics done, it just wasn't in our budget. After coming up with our version, we thought about using transparencies for the "snakes" (which is why we suggested bringing a dry-erase marker) but decided in the end that they would be too flimsy to work with.
5. Gridwork
Nearly completely unchanged from the SNAP 5 version. The main difference is that we changed solid lines on the grid to dashed as our playtest indicated that no one would think to cut out the different sections. Funny thing is, many teams still didn't... they were able to read "FAMOUS EQUATION" and a few other things to get the answer.
6. Symbols
Exact same mechanism as Seattle's, adapted locally. We obviously needed to change the objects in the environment; Grey Goo used a sculpture garden, we used anything that looked like an identifiable shape. We also changed the sets to work with the our version of its echo.
7. New Arrivals
Our original puzzle. Grey Goo's puzzle dealt with determining the right year for mistaken dates of historical events. We liked the puzzle, but decided the library we were using was too small to have thirty teams simultaneously trying to look up what year the Magna Carta was actually signed.
We had been planning something a little more difficult (descriptions would be a mix of two magazines, always with a single magazine between them, then use the middle letter of that magazine), but the version teams saw during the playtest worked so well that we decided to keep it as it was. Pity none of us ever noticed that a handyman could be a belt-wearer.
8. Word Salad
Same SNAP 5 mechanism, different solution. I think Seattle's version was given to them in a styrafoam container. On a side note, I just want to say that croutons and parmesan cheese take the
longest time to drain of oil.
9. Cipher
Our original puzzle, though heavily inspired by Grey Goo's version. We made one or two changes to cipher's mechanism (encoding vs. decoding at one point) and the extraction mechanism (first letter vs. glyph), but pretty similar to Seattle's in the end. One big difference was that Seattle's version was only handed out to the fastest teams. The nature of our meta, though, required every team get this puzzle, so we made an "easy" and "hard" version.
Echoes
I hate to think of Echoes as "mini" clues as they weren't a subset of a puzzle, but simply meant to be a location that teams got nine new puzzles that either directly or indirectly echoed previous puzzles (the hunt had a "deja vu" theme).
10. Poetry
Our original puzzle. Seattle's version of Poetry dealt with poems written on different sides of columns. We tried to adapt it, but it did not get good feedback in any of our tests, so we went with something completely different. The sad thing about our version is that in transferring the poem's text from OpenOffice (where it was written) to InDesign (for the Mobius template), the single up-down apostrophe
changed, even though it was the same %&$*&@ font on the same !#&*$!% computer. Desktop publishing, go fig.
11. Questions?
Our original puzzle. Seattle used a version called "Elements" and had periodic table abbreviations with a number attached to them for indexing. We needed a different solution word and ended up adding the drop-quote element to the puzzle at the same time. Apparently, we're too old, though, since some teams had no idea what the numeric solution to "IS ENOUGH?" was.
12. Inbox
Exactly the same as Seattle's version, only with our new solution word.
13. Chessmen
Exactly the same as Seattle's version, only with our new solution word.
14. Rebus
Our original puzzle. Seattle's version was "Gridworks" and had a nonogram that solved to an image of a metronome, as well as letters scattered throughout the grid that would get crossed off, with only the solution word remaining (hmmmm... sounds vaguely familiar). Our new solution word didn't lend itself to a nonogram very well, so we decided to try and put a rebus inside a nonogram. I wrote a version of it, but it was a damn hard solve! We ended up running out of time and decided to put the rebus out as is. The day
after the hunt we came up with a better puzzle.
15. Sets
Our original puzzle. Seattle has a sidewalk with images from the Chinese zodiac on them and gave teams copies off said images so that when a line was traced from image to image, letters were spelled out. Obviously, couldn't do it, so we decided to have it work in concert with Symbols.
16. Rags
Another completely original puzzle on our part. Seattle's "History" puzzle was fun, we thought, but it just wouldn't work with the magazine theme that this puzzle would echo.
17. Alphabet Soup
We used Seattle's version of the puzzle, though in changing the solution word, we changed the puzzle somewhat. The solution of each can was now a soup instead of a salad name from the Word Salad, and we providing a rough ingredient list for each soup.
18. Paraphrase
Our original puzzle. It turned out the mechanism Grey Goo used for their "Numbers" puzzle would not work with our meta solution word, so we we decided to reuse the cipher.
19. Meta
Our original puzzle. As mentioned above, Grey Goo's dealt with using photos of a bridge that we couldn't duplicate.
20. Ransom Note
Pretty close to Grey Goo's. I think they made use of two sets of photos; we only had the one and had to adapt accordingly.
Labels: BANG, bang 22, behind the scenes, SNAP