Croutons hold a lot more oil than they let on
Kinko's is open 24-hours a day until Friday night at 11pm
Having a walking route nailed down is pretty darned important
7am is no time for quality control checks
Many photo development stores don't have a problem with getting out 1500 prints in a few hours
Simulcasting gives you the motivation to get things done by a specific date with the frustration of having to wait on the other team to get things in (near) final form
The fastest team will be approximately five minutes faster per puzzle than planned for
Some graffiti fonts are illegible
Restaurants seem very amenable to not charging to have a group of 150 people come eat a meal at their place
It's challenging trying to lock a route down when the team member with final say lives five hundred miles away
It's better to have a good puzzle with a okay presentation than a okay puzzle with a good presentation
Desktop publishing programs mess with imported content, especially apostrophes
The fastest team can inadvertently be used as last second quality control
Some companies don't like having their building photographed
The alphabet soup font costs $45 (but there are alternatives)
Drinking Division teams are very generous to volunteers
InDesign is frustrating to use when you've had no experience with it, and maybe even then
It's pretty neat to think that you're only one of fourteen or so teams to ever do one of theseLabels: BANG, bang 22, learned
2 Comments:
"It's better to have a good puzzle with a mediocre presentation than a mediocre puzzle with a good presentation"
I'm not sure I agree with this 100%. It depends on what you consider "mediocre" and what you call "presentation." Do you have specific examples from BANG 22?
In some cases, the packaging can actually interfere with the puzzle by providing hints or red herrings. This I know from personal experience. :P
Also, a team's first impression of a puzzle is very important--if often determines how much effort they're willing to put into solving it--and that's all about presentation. A physical object that looks fun to play with (and can scale to all team members) is more attractive than a plain paper clue.
No specific examples. We did BANG 22 on the cheap and so in many cases, the presentation of puzzles wasn't, well, amazing. However, we still got compliments on a great BANG. To contrast, BANG 21 had great production values, but the the puzzles were only so-so. (In all fairness to the Burninators, they intentionally made them so-so in order to be beginner-friendly.)
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