Friday, April 24, 2009

Things I Learned from Simulcasting BANG 22

  • Croutons hold a lot more oil than they let on
  • Kinko's is open 24-hours a day until Friday night at 11pm
  • Having a walking route nailed down is pretty darned important
  • 7am is no time for quality control checks
  • Many photo development stores don't have a problem with getting out 1500 prints in a few hours
  • Simulcasting gives you the motivation to get things done by a specific date with the frustration of having to wait on the other team to get things in (near) final form
  • The fastest team will be approximately five minutes faster per puzzle than planned for
  • Some graffiti fonts are illegible
  • Restaurants seem very amenable to not charging to have a group of 150 people come eat a meal at their place
  • It's challenging trying to lock a route down when the team member with final say lives five hundred miles away
  • It's better to have a good puzzle with a okay presentation than a okay puzzle with a good presentation
  • Desktop publishing programs mess with imported content, especially apostrophes
  • The fastest team can inadvertently be used as last second quality control
  • Some companies don't like having their building photographed
  • The alphabet soup font costs $45 (but there are alternatives)
  • Drinking Division teams are very generous to volunteers
  • InDesign is frustrating to use when you've had no experience with it, and maybe even then
  • It's pretty neat to think that you're only one of fourteen or so teams to ever do one of these

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  • 1 Comments:

    Blogger CKL said...

    "It's better to have a good puzzle with a mediocre presentation than a mediocre puzzle with a good presentation"

    I'm not sure I agree with this 100%. It depends on what you consider "mediocre" and what you call "presentation." Do you have specific examples from BANG 22?

    In some cases, the packaging can actually interfere with the puzzle by providing hints or red herrings. This I know from personal experience. :P

    Also, a team's first impression of a puzzle is very important--if often determines how much effort they're willing to put into solving it--and that's all about presentation. A physical object that looks fun to play with (and can scale to all team members) is more attractive than a plain paper clue.

    5:19 PM  

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