Updates on Adventure Puzzle Games
It's been a while since I've jotted (typotted?) down any thoughts on Given, Andrea, and my continued exploration of puzzle-based adventure games.
Myst V - Good game, good interface, somewhat confusing story. The enslaved creatures needed a backstory for me to care about them. In the end, it was basically the same plot as the original Myst.
Agon 4: The Lost Sword of Toledo - Tedious. Spent most of our time doing mini "quests" and questioning characters. Andrea zones out during long talking portions, and it's hard not to blame her in this case. The checkers-like Game of Nations at the end wasn't as interesting as any of the previous ones.
Dracula: Resurrection - A lock and key type game, which offered little in the way of puzzling, and a lot more in the way of "which item from our inventory can we use here? heck, let's try all of them!"
Colour of Murder - Interesting idea, using the real word to make an adventure game. However, in our very first session, we wandered around an art warehouse looking for one specific thing among thousands. Got tedious quickly, so we decided to try something else. Maybe we'll revisit it later; the review in the link seems pretty positive.
Aura: Fate of the Ages
- Started two weeks ago and have been very impressed. Just to get started, we've had to solve about ten medium difficulty puzzles, all of which have been logical and satisfying in their conclusion (and in a few cases, very satisfying). Considering the list of stinkers we've played recently, it's been a tremendous joy to have such a quality adventure game meet our needs. The only drawback so far is the poor acting quality, but those scenes have been few and far between so far.
Labels: adventure game, agon 4, Aura: Fate of Ages, Colour of Murder, dracula resurrection, Myst V

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